From StrategyWiki, the video game walkthrough and strategy guide wiki < Grand Theft Auto: San Andreas
The soundtrack of Grand Theft Auto: San Andreas, which is set in 1992 at the West Coast state of San Andreas, required that the game's radio stations reflect the music tastes of the time and area, in addition to covering current events in the state of San Andreas. Together with several early-1990s music, the scores of the soundtrack also
Gang Tags, or graffiti tags, are a type of collectible item in Grand Theft Auto: San Andreas. Carl Johnson has to search for a total of 100 gang tags all around Los Santos and spray over them the Grove Street Families' tag with a spray can. Tags and their basics are first introduced during the mission Tagging Up Turf. Spraying over an enemy tag increases the player's respect and respraying all
This is harder to fly than most other helicopters, because it is very heavy and then tends to lose height rapidly. This helicopter is also capable of landing on water. Maverick. Modeled after: Bell Jet Ranger. Possibly the world's most popular commercial aircraft. The cops and news people use this.
The Sniper Rifle is a weapon that has been featured in every Grand Theft Auto game since Grand Theft Auto III, with the exception of Grand Theft Auto Advance. In Grand Theft Auto V and Grand Theft Auto Online, it is manufactured by Shrewsbury. The weapon is often referred to as "standard sniper rifle" or "bolt-action sniper rifle" to distinguish them from other rifles in the game. The sniper
Grand Theft Auto: San Andreas: Official Soundtrack is a three-disc compilation CD/DVD set containing a selection of music from the video game Grand Theft Auto: San Andreas. It includes songs from each of the game's ten music radio stations, plus the "Theme from San Andreas". It was released internationally on November 23, 2004. In addition to music, the CD also includes a bonus DVD containing
3j37P. Assets in Grand Theft Auto: San Andreas are properties that can generate income for the player. There are a total of 10 income-generating properties, three of which have to be purchased first and two of which have to be acquired for storyline purposes. After acquisition of the property, the asset will generate income until reaching the maximum in a day. This feature is briefly introduced
In a Grand Theft Auto game, attaining 100% completion involves numerous tasks, though there are usually some things that are not required for 100% completion. Achieving 100% completion usually rewards the player with special bonuses. Below are explanations of what is required in each game to achieve 100% completion, as well as any rewards that will be unlocked by doing so. To attain 100%
Grand Theft Auto: San Andreas 21.5 million (March 2008) 2005 / 2006 PSP / PS2: Grand Theft Auto: Liberty City Stories: 11 million : 2006 / 2007 PSP / PS2: Grand Theft Auto: Vice City Stories: 6 million : 2008 PS3, Xbox 360, PC: Grand Theft Auto IV: 25 million (November 2012) 2009 Nintendo DS, PSP: Grand Theft Auto: Chinatown Wars: 1.2 million
Collectibles are items in the Grand Theft Auto games that are required to be collected in order to achieve 100% completion of the game, but are not components of the main storyline. Rewards are offered for collecting certain numbers of each collectible, and each individual collectible gives a small cash reward once picked up. Tokens: There are 50 Tokens in each district of Anywhere City. Kill
Freefall is a mission in Grand Theft Auto: San Andreas given to protagonist Carl Johnson by Leone Family Don Salvatore Leone from the Caligula's Palace, a casino located along The Strip in Las Venturas, San Andreas. Salvatore is sitting in his office at Caligula's Casino while Maria appears and gives him the ordered sandwich. After a while Carl Johnson shows up and informs Salvatore about
Trivia. In GTA: San Andreas she runs off with her new boyfriend Claude to start a new life in Liberty City. In GTA3 we learn that Catalina betrays Claude during a bank robbery, leaving him for dead on the streets, and being righteously killed by him at the end of the game.
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